Failing is a big part of design process. Fast failing. So how fast could I make a game?
Answer: In 12 hours. Putt-e was a personal challenge from 2013 to make a full game as fast as possible.
The first objective was to do a fully playable game in 6 hours, but I found out the hard way that boolean modifiers are damn hard to implement on 3D objects. So overall 12 hours included everything from designing to trying to total failing to redesigning and actually succeeding.
Try it out!
The project's code is available on GitHub and it is licensed under MIT license, so you're free to pick up where I left off.
One more thing...
Thank you for reading this blog post. The content on this blog will always be free, but I started an experiment a while ago to accept donations. So if you think the blog post was good, you can buy me a cup of coffee. Any thoughts? Ping me on twitter and let me know!